Crysis Special Edition

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Crysis Special Edition

Post  EVANdersar on Thu Sep 09, 2010 5:45 pm

Crysis Special Edition [You must be registered and logged in to see this link.]

The limited or collector's edition of Crysis is called Special Edition. The three-disc Crysis Special Edition contains the following:

* Steelbook casing (Not available in American Version)
* Crysis game DVD
* Crysis Bonus Content DVD including:
o "Making of Crysis" & "Meet the Developers" featurette
o Initial Crysis concept video
o Additional "key trailers"
o Showreel of original concept and production artwork
o High-resolution screenshots
o Storyboards
* A 28-page game manual
* A 16-page concept art booklet
* An exclusive in-game multiplayer "Amphibious APC" vehicle*
* Official soundtrack CD by composer Inon Zur

Crysis is a science fiction first-person shooter video game developed by Crytek Frankfurt, Germany, published by Electronic Arts for Microsoft Windows, and released in November 2007. It is the first game of a trilogy. A separate game entitled Crysis Warhead was released on September 12, 2008, and follows similar events as Crysis but from a different narrative perspective. Crysis, Crysis Warhead and a multiplayer expansion called Crysis Wars were re-released as a compilation pack titled Crysis Maximum Edition on 5 May 2009. At the time Crysis was released, and years thereafter, it has been praised for its milestones in graphical design (which commensurated with high hardware requirements).

The game is based in a future where an ancient alien spacecraft has been discovered beneath the ground on an island near the coast of the East Philippines. The single-player campaign has the player assume the role of United States Delta Force operator Jake Dunn, referred to in-game by his call sign, Nomad. Nomad is armed with various futuristic weapons and equipment, most notably a "Nano Muscle Suit" which was inspired by a real-life military concept. In Crysis, the player fights both North Korean and extraterrestrial enemies, in various environments on and around a tropical island in the Pacific near Korea.

As with Crytek's previous game Far Cry, Crysis is an open-ended first-person shooter game with many ways to meet objectives.[9]

The player controls a special forces soldier codenamed Nomad whose weapons can be customized without pausing the flow of time, for example changing firing modes, changing scopes or adding sound suppressors. The player is also capable of selecting various modes in Nomad's military prototype "Nano Suit" which draw power from the suit's energy. When the suit's energy is depleted, no modes can be used and the player is more vulnerable to damage before the suit recharges. One of four modes can be selected: Armour deflects damage and recharges the suit's energy faster; Strength allows stronger hand-to-hand combat, the ability to throw objects and enemies with deadly force, higher jumps, steadier aiming and reduced weapon recoil; Speed increases running and swimming speed, as well as other forms of motion; and Cloak renders Nomad almost completely invisible and suppresses movement noise.

The suit's integral mask has its own HUD, displaying typical data including a tactical map, health, current energy levels, and weapons information. The view is electronic in nature, shown in-game through things such as a booting readout and visual distortion during abnormal operation. A particularly useful utility is the binocular function, which allows the player to zoom in and electronically tag enemies and vehicles from afar, thereby tracking their movement on the tactical display.

The player can engage enemies in a variety of ways; using stealth or aggression, bullets or non-lethal tranquilizers, ranged rifles or short-range weaponry, and so on. Enemy soldiers employ tactical maneuvers and work as squads. AI soldiers will respond to noise caused by the player, including using signal flares to call for reinforcements. If the player has not been detected in the area, enemies will exhibit relaxed behaviour, but if aware of the player they will draw weapons and become combative.

The game features assault rifles, sub-machine guns, pistols, missile launchers, shotguns, miniguns, sniper rifles, gauss rifles, an Alien energy-based mini-gun like weapon (MOAC and MOAR attachment), and the TAC gun (a micro nuclear missile launcher). Most weapons can be modified with attachments; these attachments may be given to the player by default, acquired from picked-up weapons, or purchased in multiplayer. Attachment options are given a fair amount of leeway even if the end result may seem strange. For instance, a 4x/10x sniper scope can be attached to the buckshot-firing shotgun, though obviously there is no practical use for such combinations. Additionally, most weapons have multiple firing modes (single/rapidfire) and different ammo types. Crysis also incorporates some features that have appeared in other recent shooters such as accounting for already-chambered rounds when a reload occurs.

A large selection of vehicles are present, with most being available to players for personal use. Available ground vehicles range from pickup trucks to tanks, while naval vessels range from motorboats to light military hovercraft, and a larger Patrol Boat available in custom made maps using the Sandbox editor. All vehicles (Humvees, pickup trucks, and even tanks) have a turbo mode that can be activated via the sprint key. The aircraft selection is limited to one North Korean attack helicopter and a fictional American VTOL aircraft, each of which can transport six passengers and two crew. Crytek also included an Amphibious APC vehicle, a version of the IFV that can travel on water and land. The vehicle was only available for those who pre-ordered the game, however.

Damage modeling is limited in wheeled vehicles, most noticeably the ability to burst their tires. Tracked vehicles such as tanks or APCs have the ability to lose their tracks as well, but may continue moving even though there is no way left for the drive sprockets to propel the vehicle. Exposed gas cans on vehicles can also be shot at to detonate their contents, usually resulting in the vehicle exploding as well. Flaming wrecks will cause proximity heat damage to objects and characters. Of note is that a vehicle can still run even if all the tires are gone, slowly rolling along on its rims. Unavailable vehicles shown in-game include jet aircraft, excavator, forklift and for reasons of scale, destroyers. None of the alien machines can be commandeered by players either.

Up to 32 players are supported in each multiplayer match in Crysis which uses the Gamespy Network and requires the user to have an existing userid or otherwise create a new one. There are two different modes, each with six available maps: Instant Action, a deathmatch type mode; and Power Struggle, which are played by two opposing teams, each trying to destroy the other's headquarters.

Power Struggle features the American Delta Force soldiers fighting the North Korean Army; both sides, however, have nanosuits. All players begin armed with only a pistol and a basic nanosuit. You may find weapons and vehicles throughout the map, but the majority of weapons must be bought by using "Prestige Points."

The aim of Power Struggle is to destroy the enemy headquarters, a task which is achieved using nuclear weapons in the form of a TAC Tank, a TAC launcher, or a Singularity Tank. To gain access to the nuclear weapons, you must first capture the facility which is used to make them, and then the alien crash sites which feed the facility the energy necessary to build them. Enemy forces offer formidable resistance. The use of vehicles is eminent throughout matches and teamwork is a must.

One must earn Prestige Points, attained by killing enemies and taking over Bunkers, Power Stations, and Factories, to create any of the aforementioned superweapons. Apart from the superweapons, other things able to be found are machine guns, pistols, a shotgun, a precision rifle, ammo, a rocket launcher, explosives, and a gauss rifle, a sniper type weapon able to kill another player in one shot.

The advanced weapons available for purchase from the Prototype Factory (aside from nuclear weapons) require 50% energy . Weapons that you can buy are the handheld minigun, the MOAC which has infinite ammo and fires ice shards, and you can also buy the MOAR which is an upgrade that can be attached to the MOAC causing it to fire a beam that will instantly freeze all enemies and some vehicles.

Capture The Flag, originally planned to be included in the game, is no longer part of the game mode line up, due to its similarity to Power Struggle. Even so, Jack Mamais, lead designer, stated that Crytek hopes that this mode will be developed by the modding community. Crytek CEO Cevat Yerli also said that Team Action would not be included as a multiplayer mode, because players would gravitate towards either Instant Action, or Power Struggle.

The game begins in 2020 when North Korean forces led by General Kyong take control of the fictional Lingshan Islands. A group of American civilians led by Dr. Rosenthal send out a distress call indicating that they discovered something that could change the world. Nomad is a member of Raptor Team, a U.S. Army Delta Force detachment that is sent to evacuate the civilians on the island. They perform a HALO jump onto one of the islands, but an unknown flying entity disrupts the jump and the team is separated. As they regroup, while fighting with the KPA, two members of the team are killed by an unknown entity and the team finds the hostages' boat frozen in the middle of the island. The first hostage the team rescues turns out to be a CIA spy who was monitoring Dr. Rosenthal's work. Nomad finds another hostage dead with ice shards in his back as the KPA battle the unknown entity. After Nomad regroups with Prophet, the unknown entity grabs Prophet and flies away.
A day/night cycle operates during the course of the single-player campaign

Nomad makes his way to Dr. Rosenthal who has found an artifact predating humanity by 2 million years that resembles the entity that has been attacking the team. The artifact then emits a massive negative temperature explosion that freezes Dr. Rosenthal. Nomad's Nanosuit is able to maintain his internal temperature.

United States Army

Raptor Team is the U.S. Army Delta Force unit to which the protagonist, Nomad, belongs. At full strength, it consisted of five men, Aztec, Jester, Psycho, Nomad and the team leader, Prophet. The true names of the characters are revealed in the CryEngine 2 Sandbox 2 editor that comes with the game. Aztec and Jester die quickly during the course of the game, with Aztec being ripped apart by an unknown enemy, along with a surrounding squad of enemy Koreans. The three remaining men are contacted by Joint Special Operations Command (JSOC) - their ultimate overseer, though later in the game they are more directly in touch with USS Constitution personnel.

* Nomad (First Lieutenant Jake Dunn): The player character. His face is unseen throughout the game, and he pursues mission goals with single-minded fervor. The player assumes this role throughout the game, and other than the beginning of the first cutscene and the end of the last cutscene, the entire game is viewed from Nomad's perspective.

* Psycho (Sergeant Michael Sykes): A former British SAS Operative, who later joined Delta Force, but has the SAS insignia tattooed on the back of his head. Psycho survives the initial events and assists Nomad for the rest of the game, dropping in and out to attend to other objectives, allowing Nomad to continue with the brunt of the single player campaign. Psycho is a gung-ho and straightforward soldier who is very enthusiastic about obliterating the enemy. Psycho's solo adventures form the basis of the standalone expansion, Crysis Warhead, in which he assumes the role of the protagonist.

* Prophet (Major Laurence Barnes): The Raptor squad's leader, who after some time into the game is kidnapped by an alien machine and presumed killed; at that point, Major Strickland assumes mission command. He miraculously reappears at the point of the story where Nomad exits the alien ship, but exhibiting strange behavior. After this he seems to have a much deeper understanding of the aliens than anyone else, having jury-rigged a complex alien turret into a man-portable weapon similar to a minigun. At the end of the game, he heads back to the island directly against orders, announcing that he intends to destroy the aliens himself. He is again assumed to be killed when the U.S. Navy nukes the island, but at the end of the game Nomad and Psycho receive a transmission from Prophet, still alive on the island, and head back to find him. When he is last seen in the armoury, it is mentioned that he upgraded his thrusters, which were used by Nomad in the alien complex to balance himself in zero gravity and that he wants to "finish this.".

* Jester (Martin Hawker): Also present at the beginning while at the site of a strange discovery, a boat far inland and frozen, he is captured by an alien machine. It took him a short distance away before discarding him, at which point his heavily damaged body is vaporised.

* Aztec (Harold Cortez): Part of the initial team, he is brutally killed by an alien at the start of the game along with a four-man KPA patrol.

United States Marine Corps

Locally led by Major Strickland, the United States Marine Corps contributes most of the military hardware in the game along with the Marines themselves. They operate from the USS Constitution carrier strike group, deploying via a sizable number of United States Navy VTOL aircraft and tanks. Major Strickland takes over mission command after Prophet goes missing, but himself falls in battle later on: to distract a massive alien machine from attacking nearby evacuating aircraft, he deliberately stays behind to draw its attention, sacrificing himself.

United States Navy
The aliens' impact on the island results in blizzards and frozen scenery

Represented in-game by the USS Constitution carrier strike group, the United States Navy is led by Admiral Richard Morrison, U.S. Navy. All of the American aircraft seen throughout the game belong to the U.S. Navy. The U.S. Navy also seem to be in possession of considerable ordnance, as seen when they deploy an F-35C fighter jet armed with a nuclear missile. The carrier strike group meets its ultimate demise at the hands of relentless waves of alien machines and also a massive alien "War Ship." At the conclusion of the game Helena informs Nomad that there is another fleet of U.S. Navy ships en route from Japan that will arrive within the hour.


Doctor Rosenthal's archeology team is on the island to search for remnants of the alien race he discovered clues of elsewhere in the world at the behest of North Korea. He brings with him his daughter Helena (also a scientist), another scientist named Badowski, an unnamed scientist and unknowingly, a CIA agent sent to secretly monitor him. The CIA agent is rescued by Raptor Team during the hidden alien spaceship's first ominous rumblings early in the game and is not seen again. The scientist Badowski is the first to be killed, found by Nomad in the jungle with numerous ice shards lodged in his back. Dr. Rosenthal is killed when he is flash-frozen by a flying alien craft that he excavated and inadvertently activates. Helena's unnamed colleague is shot in the head by General Kyong after Kyong doesn't have any use for him anymore. Helena survives and will likely feature in any sequels.

North Korean Army

The Korean People's Army (North Korean Army), is the antagonist during the first half of the game. In the game's fictional setting, North Korean leader Kim Jong-Il was succeeded by his son, Kim Jong-chul sometime after 2008. Kim revolutionizes the North Korean economy making it one of the wealthiest countries in the world in terms of technodollars. Using this new wealth the KPA buys the newest military hardware from China, making it a formidable power. In the game, it is also mentioned that North Korea has a fully developed nuclear program. The North Koreans in the game are led by Colonel General Ri-Chan Kyong, an infamous North Korean military officer. Their intent to hang onto the islands is clear, shown by the significant allocation of forces ranging from infantry to tanks and aircraft. According to Kyong, the North Koreans are interested in the archaeological findings because of the potential to use the alien technology as a profitable power source. It is later revealed that they have Nanosuit technology. Their Nanosuits are limited solely to Kyong himself and his elite units. Kyong is encountered midway during the game as a boss character. Most of the fortifications on the island are built by them, including machine guns and concussion mines.


Operating out of their massive ship embedded in the rock, the Aliens themselves have streamlined bodies with which they "swim" through the weightless internal environment. Their organic-looking war machines comprise the bulk of their forces, ranging from small units called Troopers able to maneuver indoors to flying machines called Scouts and massive warships called Warriors capable of attacking US Navy Destroyers by ramming them head-on. Only one warrior is seen in the game. The massive number of machines that deploy at the end of the game, along with filler text for multiplayer maps, indicate their interest in Earth is on a global scale

Crysis uses Microsoft's API, Direct3D 10 (DirectX 10) for graphics rendering, and includes the same editor that was used by Crytek to create the game. The game runs on a new engine (CryEngine 2) that is the successor to Far Cry's CryEngine. CryEngine 2 was among the first engines to use the Direct3D 10 (DirectX 10) framework of Windows Vista, but can also run using DirectX 9, both on Vista and Windows XP.

Roy Taylor, Vice President of Content Relations at NVIDIA, has spoken on the subject of the engine's complexity, stating that Crysis has over a million lines of code, 1 GB of texture data, 85,000 shaders, and nearly three thousand pages of straight-up coding using loops.

Crysis is often used as a benchmark in computer tests, as Crysis at the highest settings and resolutions required processing power from computers that was unfeasible when it was first released. In its time the game was so demanding on previous computer hardware that the catchphrase "Yeah, but can it run Crysis?" was frequently added to graphics card reviews.

Crysis contains a level editor called Sandbox, much like Far Cry's, in which new levels can be created and edited. Such levels will have full support in all multiplayer modes. This will allow the player to easily build their own levels, seeing everything in real time within the editor. The player can also jump into the map they are working on at any time to test it. The editor is the same one that was used by Crytek to create the game.

As stated in the readme file accompanying Sandbox, Windows XP Professional x64 Edition or Windows Vista x64 are the only officially supported operating systems for running the editor. According to Crytek, using a 32-bit OS can lead to instabilities with production size levels due to the low amount of virtual memory available and is therefore not supported.