Prince of Persia

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Prince of Persia

Post  EVANdersar on Tue Sep 07, 2010 12:45 pm

Prince of Persia [You must be registered and logged in to see this link.]



Minimum System Requirements
OS: Windows XP/Vista/windows 7
Processor: Pentium D @ 2.6 GHz or AMD Athlon 64 X2 3800+
Memory: 1 GB for XP/2 GB for Vista
Hard Drive: 8 GB Free
Video Memory: 256 MB (Shader Model 3.0+)
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard & Mouse
DVD Rom Drive

Recommended System Requirements
OS: Windows XP/Vista/windows 7
Processor: Intel Core 2 DUO @ 2.2 GHz or AMD Athlon 64 X2 4400+
Memory: 1 GB for XP/2 GB for Vista
Hard Drive: 8 GB Free
Video Memory: 256 MB (Shader Model 3.0+)
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard & Mouse
DVD Rom Drive
* Supported Video Cards at Time of Release:
ATI RADEON X1600*/1650*-1950/HD 2000/3000 series
NVIDIA GeForce 6800*/7/8/9 series

Prince of Persia is an action-adventure and platforming video game developed by Ubisoft Montreal and published by Ubisoft. It was released in December 2008 across different platforms, then later ported in March 2009 to Mac OS X via the Cider engine.

The game is set in ancient Persia, with a person whose name is not revealed in the game. The person is accompanied by a woman named Elika, whom he met after a large sandstorm diverted him from his course and he ended up in a mysterious land. Players traverse many different environments using his acrobatic abilities to scale walls and even crawl on the ceilings. Throughout the journey, players combat various enemies as they attempt to cleanse the land of corruption. The game's storyline and setting borrowed some aspects from Zoroastrianism.

Prince of Persia revolves around gameplay mechanics that producer Ben Mattes identifies as "pillars" of the Prince of Persia series; an acrobatic hero exploring a Persian environment with a balanced mixture of acrobatics, combat, and puzzle-solving. The premise of Prince of Persia is that the player travels around the game world to heal specially designated spots of land. The player assumes the role of the acrobatic character, and is accompanied by the AI-controlled companion named Elika. The player can use the Prince character's acrobatic prowess, sword, and gauntlet, as well as magic from Elika to perform combat and acrobatic feats variously throughout the game.

Prince of Persia features open world exploration that allows the player to travel to any spot in the game world at any given point, and allows the player to witness the plot in any way they want. Depending on how the player progresses, previously visited areas will become more challenging to traverse when the play re-visits them.[8] However, when the player heals a spot of land, it becomes devoid of traps. The traps are manifested in various forms of the antagonist Ahriman's Corruption; black-colored blobs that coat the land and swallow the player if touched. The player can use acrobatics maneuvers to avoid these traps.

The player has many acrobatics maneuvers at their disposal. Acrobatics are also used in combat to vault over enemies, or hit them into the air. Sometimes when performing these acrobatics, the player is aided by Elika. There are magical plates that allow the player to perform even more complicated acrobatic feats via Elika. If the player fails to signal Elika's magic, they fall off of the plate, sometimes to their death.

The player can not conventionally "die" in Prince of Persia. Rather, when an enemy is about the strike the finishing blow, or The Prince presumably falls to his death, Elika saves him. There is not a limit on the number of times Elika can save a player. Along with saving the player, Elika can perform many acrobatic feats or combat feats in tandem with the player. The downloadable content Epilogue added a new magic plate that allows Elika to recreate destroyed objects. A new combat maneuver for the player was also added.

Prince of Persia takes place in an undefined ancient Persian city-state based heavily around the religion of Zoroastrianism. A thousand years before the events of the game take place, there was a struggle for power between the gods Ahriman and Ormazd. The outcome of the struggle was that Ormazd and his people, the Ahura, managed to imprison Ahriman and his minions, the Corrupted, in a tree. Ormazd then left the world, leaving the Ahura to make sure Ahriman remains secure. They are successful for a thousand years, at which point the Ahura started to believe that Ahriman and Ormazd were myths due to their inactivity, and most departed. Shortly before the events of the game, Ahriman is about to be freed again.

Prince of Persia's protagonist is a nameless adventurer in search of fortune. The adventurer is accompanied by an Ahura named Elika, whose race has forsaken the duty given to them by the god of light, Ormazd, and intend to set free the main antagonist, Ahriman. Ahriman is the god of darkness who was imprisoned by Ormazd. He is intent on conquering the entire universe upon his liberation. The Mourning King appears as an antagonist, intent on fulfilling his deal with Ahriman in return for the resurrection of his daughter, Elika. The Corrupted, four rulers Ahriman chose to aid him in conquering Ormazd, also appear as antagonists. They were imprisoned with him for a thousand years.

The Hunter is one of the Corrupted. He was a prince who enjoyed hunting, but soon became too good at hunting. Ahriman successfully made a deal with the Hunter that, in exchange for his soul, Ahriman would allow him to hunt a creature more satisfying than any he has hunted before. Another of the Corrupted is the Alchemist. He was an Ahura scientist who felt he was close to achieving immortality when his health started to fail. The Alchemist asked Ormazd for a longer lifespan to complete his research, but when he was refused, Ahriman offered him immortality in exchange for his soul. The third Corrupted is called the Concubine. She was a woman skilled in politics who revered men of power. She was involved with a man, but was ultimately beaten by another woman, scarred and stripped of her beauty and influence. The Concubine then exchanged her soul for the power of illusion with Ahriman. The final Corrupted is the Warrior. He was a king whose country was under siege. Struggling for peace, the king accepted power from Ahriman that allowed him to vanquish his enemies and secure peace for his people. When the war was over, however, the peace-loving citizens rejected the Warrior, who had turned into a tool of war.

The game begins with the protagonist, the Prince (although it is never actually suggested that he is a prince) in search of his donkey named Farah (reference to the Maharajah Princess Farah in the Sands of Time trilogy) in the middle of a desert sandstorm. He then runs into Elika, a barefoot princess of the Ahura who is fleeing from soldiers. The two fend off the soldiers, with Elika discovering her magical powers of light. The Prince follows her into a temple which houses Ahriman, a force of evil who is trapped within a tree known as the Tree of Life. Once inside the temple, the Prince and Elika are confronted by Elika's father, the Mourning King, who faces them in battle. After the fight, he uses his sword to cut the Tree of Life, setting Ahriman free. The Prince and Elika escape the temple, only to find a corrupted world outside.

Elika tells the Prince that in order to restore the world and rid the corruption inhabiting it, they must heal all the Fertile Grounds in the kingdom. They then begin restoring the Fertile Grounds, encountering the Warrior, the Hunter, the Concubine and the Alchemist, four corrupted leaders Ahriman chose to set free.

In the journey, it is revealed that Elika had previously died prior to the beginning of the game. It is revealed that her father took her to Ahriman and asked him to revive her with light, thus granting her powers. After gaining new powers, the two encounter Elika's father once again. It is revealed that he had sold his soul to Ahriman, thus making him one of the corrupted. After healing all the Fertile Grounds, as well as defeating all bosses, Elika and the Prince return to the temple to imprison Ahriman. Once inside, however, they are confronted by the king who is now a fully corrupted being. They defeat him, but he throws his corrupted body into Ahriman, giving him the strength required to be resurrected. They battle him, but Elika finally uses all her powers to imprison him in the Tree of Life once again, at the cost of her own life.

The Prince then takes Elika's dead body outside and finds four more Trees of Life which have sealed the temple. He destroys all four, and returns to the Tree of Life. He cuts the tree and takes the light power within, but this also frees Ahriman once again. The Prince had, however, known that cutting the tree would free Ahriman, but does so in order to resurrect Elika. Elika rises, and the Prince carries her away from the temple. The game ends with the Prince carrying Elika across the desert while Ahriman's darkness envelopes them.

Proof of conception for Prince of Persia was found in September 2006, when a file that was leaked to the internet was found to contain concept art for the game, although Ubisoft didn't announce the game until May 2008. They stated that they expected to release the game towards the fourth quarter of 2008, and gave details about the plot and game play. In one such preview of the game, they revealed that the general staples of the game play remained intact, although altered drastically. These staples are platforming, combat, and puzzle-solving. It was also revealed that the game's combat would be one-on-one fights, similar to the original Prince of Persia trilogy, rather than fighting hordes of enemies at any time, as in the Sands of Time series. Producer Ben Mattes stated that the intent in changing the combat so drastically was to give players the impression that each enemy was a unique and dramatic experience in itself. Prince of Persia utilizes a heavily-modified version of the Scimitar engine, which was also used in Assassin's Creed. Developers chose to use this engine because it would allow them to enhance the game by adding more expansive worlds, and less linearity. In May 2008, Ubisoft released two official videos of a concept artist designing the Prince character and Elika. One video shows the Prince character being drawn, while the other details Elika. Yet another fast-forward concept art emerged in July 2008, this time depicting an antagonist: the Hunter. Unlike previous Ubisoft games such as Assassin's Creed, the PC version of Prince of Persia contains no digital rights protection.

Mattes said that when Ubisoft was initially developing the game, cooperative gameplay with an AI-controlled partner was the main idea they wanted to build on. Mattes explained, "We knew from day one basically [cooperative gameplay] was the hook that was going to replace Sands of Time...We didn't always know that it was going to be Elika from day one...We sort of explored the idea of maybe a child or father figure or brother, or something like that." The idea to base the game around AI-controlled functions came from Prince of Persia: The Sands of Time. Mattes explained that the team felt the relationship between Farah and the Prince character worked well from a story-telling point-of-view in Prince of Persia: The Sands of Time, so they decided to expand on the concept.

The game was well received by most critics, scoring an 81%, 85%, and 82% on Metacritic for the Xbox 360, PlayStation 3, and PC, respectively. IGN writer Hilary Goldstein praised the game for its simple but visually spectacular acrobatics and combat, but noted that one must "embrace the change [to the series]" in order to "fall in love [with it]". Goldstein also praised Elika, the secondary character of the game, as a useful sidekick during gameplay and also as a likeable character. The GameSpot reviewer shared a similar opinion and in addition praised its excellent artistic design. However, many criticized the game for being too easy or "consumer-friendly", regarding the simple platforming and combat segments. Eurogamer described it as a "poor game" with "excessive repetition" but nonetheless with "fantastic technology and interesting mechanics". 1UP.com criticized the trial-and-error nature of the platforming gameplay.

Many comparisons have been drawn to other video games in terms of artistic design and gameplay. Examples include Mirror's Edge and Ubisoft's own Assassin's Creed with unique platforming and timing-based combat. The vast open-world environment with intense boss fights have been compared to Ico and Shadow of the Colossus, and the watercolor looks to Ōkami.

On February 19, 2009 Prince of Persia was awarded the "Outstanding Achievement in Animation" at the twelfth Annual Interactive Achievement Awards.



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