Broken Sword Shadow of the Templars The Directors Cut

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Broken Sword Shadow of the Templars The Directors Cut

Post  EVANdersar on Tue Aug 31, 2010 1:40 pm

Broken Sword Shadow of the Templars The Directors Cut [You must be registered and logged in to see this link.]

Since its original release in 1996, the multi-million selling, BAFTA-
nominated Broken Sword has never left the attention of gamers. Recognised
as one of the all-time classic point and click adventures, the tale of
hapless George, sassy Nico, and their globe- spanning pursuit of the
ancient treasures of the Knights Templar, is a fundamental part of any
gamer's conscious. Thanks to an ideal combination of smart writing,
intelligent puzzles, and a depth of wit, the game is still just as
relevant as it was when first released. Now with hours of new content, an
overhaul of the interface, and a brand new re-imagining of classic
puzzles, the game is set to be discovered by a whole new audience, on two
new formats.

Realised for the DS and Wii, Broken Sword: Shadow of the Templars - The
Director's Cut takes advantage of the unique nature of both machines and
introduces an intricate new story thread for Nico, all while maintaining
the classic story that charmed a generation. It's time to experience
George and Nico's worldwide adventure in a whole new way, with brand new
puzzles, hilarious new jokes, and the distinctive, rich story that made
the series so deservedly renowned.

The "Director's Cut" of Broken Sword: Shadow of the Templars sees the
games not only realised on new formats, but also featuring hours of
brand new content, making it ideal for newcomers through to die-hard
fans. Amongst the changes and additions are the following:

In a move that will delight fans and enrich the experience of first-time
players, a whole new story arc has been written for Nico. This tale of
murder and ancient mysteries provides a wealth of background to the
original plot, as well as an emotional and exciting exploration of the
hidden secrets in Nico's family.

All new character facial animation, based on work by legendary comic
book artist Dave Gibbons (Watchmen, Beneath a Steel Sky), improves the
visuals for both versions of the game.

Puzzles have been adjusted to utilise the unique opportunities made
available by the DS and Wii interfaces.

An all-new Help System recognises when players are stuck, and prompts
them with context-sensitive hints, each beginning with cryptic nudges,
and eventually offering clear solutions.

A diary for both George and Nico records the events experienced so far,
acting as a resource for players needing to remember key details, and
enhancing puzzles.