Age of Empires III + Warchiefs + Asian Dynasties

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Age of Empires III + Warchiefs + Asian Dynasties

Post  EVANdersar on Fri Aug 27, 2010 8:33 am

Age of Empires III + Warchiefs + Asian Dynasties [You must be registered and logged in to see this link.]



System Requirements

Microsoft® Windows® XP / Vista
PC with 1.4 GHz equivalent or higher processor
256 MB of system RAM
2 GB available hard disk space
32x speed or faster CD-ROM drive
64 MB video card with support for hardware transformation and lighting required
Sound card, speakers or headphones required for audio
Microsoft Mouse or compatible pointing device
56.6 Kbps or better modem for online play

Age of Empires III (AoE III) is a real-time strategy (RTS) game developed by Microsoft Corporation's Ensemble Studios and published by Microsoft Game Studios. The Mac version was ported over and developed by Destineer's MacSoft Games and published by Destineer and MacSoft Games. The PC Version was released on October 18, 2005 in North America and November 4, 2005 in Europe, while the Mac version was released on November 21, 2006 in North America and September 29, 2006 in Europe. It is the third game of the Age of Empires series and the sequel to Age of Empires II: The Age of Kings. The game portrays the European colonization of the Americas, between approximately 1492 and 1850 AD (expanded in Age of Empires III: The WarChiefs to 1876). It took place in and around the Revolutionary War. There are eight European civilizations to play within the game.

Age of Empires III has made several innovations in the series, in particular with the addition of the "Home City", which combines real-time strategy and role-playing game features. Two expansion packs have been released: the first, Age of Empires III: The WarChiefs, was released on October 17, 2006, and introduced three Native American civilizations; the second, Age of Empires III: The Asian Dynasties, was released on October 23, 2007, and included three Asian civilizations.

Age of Empires III has sold over 2 million copies as of May 2008. As well as achieving favorable reviews, it has received awards, including GameSpy's "Best RTS game of 2005", and was one of the best-selling games of 2005. In 2007, Age of Empires III was the seventh best-selling computer game, with over 313,000 copies sold that year.

An N-Gage version of the game developed by Glu Mobile was released on April 28, 2009.

Age of Empires III is mostly set in the New World during the colonial era, between circa 1492 and 1850. In the style of previous games of the series, the game requires the player to develop a European, Asian or North American nation's colony from a basic settlement to an empire, progressing through "Ages"—stages of technological development—and destroying the enemy's colony. There are two main branches to gameplay: the economy, characterized by the collection of resources, and production of civilian units—which usually gather resources; and the military which involves the production of military units, and the conflicts between armies of rival teams or factions.

A match consists of a conflict between two teams or free for all that race to develop a powerful settlement by creating and upgrading units and buildings, with one eventually defeating the other through combat or resignation; the game ends when there is only one player or team left standing on the map. Along with these typical real-time strategy features, a new addition is the ability of the player to ship troops, buildings, resources and improvements—such as military or economic bonuses—to aid them.

There are three modes of game play: story-based campaigns, single player skirmishes (conflicts between teams), and online multiplayer skirmishes.

Single player skirmishes take place between human players and computer personalities, conforming to rules that are set up before the game. The map, artificial intelligence skill level, and each player's resource gathering speed may be modified.
Multiplayer matches can be played through the bundled Ensemble Studios Online (ESO) utility included in the game or via a direct LAN or IP connection.

Age of Empires III includes a free multiplayer account on Ensemble Studios Online. Similar in function to Blizzard Entertainment's Battle.net, ESO allows players to play matches and chat with other players. Each copy of the game supports one ESO account and one NAO account. A difference between other games is that in Age of Empires III the player is not required to restart the game, or visit a website to either register an account or play a game.

On ESO, the player can establish Home Cities, as in single-player, and is given the default military rank of Conscript. As the player defeats others in multiplayer battles, they can be promoted, gradually earning higher ranks, until the highest, Field Marshal, is achieved. This ranking system is based on a "power rating" system that determines rank based on the difficulty of matches and activity in the game; for instance, more points are awarded for beating a player with a higher-level Home City than the victor. Likewise, more points are deducted for losing to a player with a lower rank. Access to some games can be restricted through the use of the ranking system. For example, in 'Quick Search' mode, the game will match you with a player whose rank is within the chosen

ESO also supports playing with custom maps, enabling diverse game types such as "cats vs. mice", "fort wars", "gold rush", "pirates of the Caribbean", etc.

Multiplayer matches between Mac OS and Windows clients do not work as the game version is different on each operating system. This leads to a version mismatch error when attempting to join a match. The current Mac version 1.0.5 is only in sync with the 1.12 Windows version, when it needs to be in sync the Windows version 1.13.

Players begin with a constructed town center or a wagon, an explorer and several settlers. Players explore the map and begin gathering resources used to build additional units and buildings and to research upgrades or technologies. Actions such as training units, constructing buildings, killing enemy units etc., earn the player experience points. At certain experience point thresholds, players earn shipment cards that may be turned in for shipments from the players Home City, which can include units, an upgrade, or resources. The game progresses similar to most real-time strategy games until one side resigns or is eliminated. Elimination occurs when all of a player's units and unit-producing structures are destroyed.
A player-designed Imperial Age town, sitting safely behind several defensive walls (see miniature map, lower left corner). Includes a smog-producing factory (center).

In Age of Empires III, the player advances through technological "Ages", representing historical time periods; these provide access to greater improvements, units, and buildings. They include the Discovery Age, which represents the discovery and exploration of the Americas by Europeans and allows the player to explore and develop their economy; the Colonial Age, which represents the European Expansion into the "New World" and unlocks early military units; the Fortress Age, which represents the fortification of the European colonies, unlocks forts, and allows the player to have a more complete military; the Industrial Age, which triggers a strong economy, due in part to factories—advanced buildings that automatically produce resources or artillery—and unlocks all units and shipments; and the Imperial Age, which unlocks all buildings and upgrades, and allows you to send unit and resource shipments a second time. All Ages cost food and coin to advance to, except the Colonial Age, which only costs food. The price of age advancement is incremental, but does not vary between civilizations.

Similar to the "minor gods" system in Age of Mythology, Age of Empires III uses a "Politician System" to grant bonuses on a successful advancement to another age. When a player chooses to advance to the next age, they are given the choice of two or more "Politicians" that provide them with a different bonus on choosing them. The Politician is given a generalized title from the period that usually reflects the bonus that it gives: for example, "The Naturalist" gives the player four cows. As the player's Home City increases in level, more Politicians are unlocked—at a rate of one for every ten Home City levels—up to level 60.

Age of Empires III allows the player to play as eight different civilizations: Spanish, British, French, Portuguese, Dutch, Russian, German and Ottoman, in increasing order of difficulty. Each of the eight civilizations has its own strengths and weaknesses and unique units available only to that civilization. Specific units for each civilization are designated Royal Guard units, receiving greater bonuses on the Guard upgrade in the Industrial Age, but at an increased price. The player can change the name of their Home City, the Explorer name, and is given a pre-named leader from part of the period (for example, Napoleon Bonaparte for the French Colonial Empire, Suleiman the Magnificent for Ottoman Empire, and Ivan the Terrible for the Russian Empire). Each civilization has unique shipments to aid its economy and military (for example, the Ottomans are able to order a shipment of gold for both them and their teammates.)

There are other civilizations playable via the campaign, which include The Knights of St. John, John Black's Mercenaries, and the United States of America, which are played as the Spanish, German and British civilizations, respectively, with slight modifications. Non-playable campaign civilizations include the Pirates, Circle of Ossus and Native Americans, although these civilizations are playable using the Scenario Editor.

Twelve different tribes of Native Americans are in the game as well, but these are not in themselves playable factions. However, players can gain access to unique units and improvements by forming an alliance with the tribes by building a trading post at their camps. The native tribes featured are the Aztec, Carib, Cherokee, Comanche, Cree, Inca, Iroquois, Lakota, Mapuche, Maya, Nootka, Seminole and Tupi. Three of these tribes were made playable in the expansion pack Age of Empires III: The War Chiefs: the Iroquois, Lakota (under the name Sioux) and Aztecs. These civilizations were removed as the smaller, alliance based tribes and were replaced by the Huron, Cheyenne and Zapotec, respectively. In The Asian Dynasties another three civilizations were added, along with several new native tribes. The civilizations are the Indians, the Japanese, and the Chinese.

* Spanish — (Spain or Castille, Queen Isabella I) The Spanish have good hand infantry and cavalry available, and are flexible early in the game due to their faster Home City shipments. The Spanish explorer can train War Dogs since the Discovery Age, when soldiers aren't trainable. Their unique units are the Rodelero, Lancer and Missionary. Their Royal Guards are the Espada Rodelero, Garrochista Lancer, the War Dog and Tercio Pikeman.

* British — (United Kingdom, Queen Elizabeth I) The British build Manors, which are 35% more expensive than normal houses, but spawn one free settler each upon construction, instead of the usual houses; this speeds up early game construction and gathering. Their military is more focused on the later game, with a stronger economy in the early game. Their unique units are the Longbowman, which boast the longest range in the game, and Rocket. Their Royal Guards are the Redcoat Musketeer and King's Life Guard Hussar.

* French — (France, Napoleon) The French train Coureurs des bois, stronger villagers which may eventually double as infantry. This civilization can have many shipments related to Natives, and so it is the strongest at forging native alliances. The French train the strongest cavalry unit of the game, the Cuirassier. Their unique units are the Cuirassier and the Coureur des Bois. Their Royal Guards are the Gendarme Cuirassier and Voltigeur Skirmisher.

* Portuguese — (Portugal, Henry the Navigator) The Portuguese receive a free covered wagon when on each age advancement, which can build a free town center. This civilization has extra exploring facilities, such as the option of shipping additional explorers and the "spyglass" ability which can reveal unexplored territory. They have a balanced military, which is supplemented by a strong navy. Their unique units are the Cassador and Organ gun. Their Royal Guards are the Jinete Dragoon and Guerreiro Musketeer.

* Dutch — (Netherlands, Maurice of Nassau) The Dutch settlers cost coin instead of food, making them dependent on this resource from the very start of the game; this disadvantage is, however, countered with the revenue produced by Banks, coin-generating buildings unique to the Dutch. Their unique units are the Envoy, Ruyter and Fluyt. Their Royal Guards are the Carabineer Ruyter and Nassau Halberdier.

* Russians — (Russia, Ivan the Terrible) The Russians train numerous units in groups, speeding up production—especially early in the game. This gives them the capacity to overwhelm other players with their large armies, which are supplemented by the low cost of their military and, for the most basic units, an almost instant build time. Their unique units are the Strelet, Cossack and Oprichnik. Their Royal Guards are the Tartar Cavalry Archer and Pavlov Grenadier. Late game units can rapidly create fortifications.

* Germans — (Prussia, Frederick the Great) The Germans represent all of the Central European kingdoms of the time and start out with settler wagons instead of the normal European settlers. The German Home City only ships settler wagons which are equivalent to two regular settlers. Their military develops steadily because Uhlan cavalry are given as a bonus along with most shipments. Also, the Germans can ship mercenaries sooner than any other civilization. Their unique units are the Doppelsoldner, Uhlan, War Wagon and Settler Wagon. Their Royal Guards are the Prussian Needle Gunner Skirmisher and Czapka Uhlan. Germans are very good at longer games because of their dedicated settler wagons that build faster and work better than the average settler.

* Ottomans — (Ottoman Empire, Suleiman the Magnificent) The Ottoman economy is slow but constant, due to the fact that settlers are continually produced automatically at no cost but have the disadvantage of having limited settler production. The Ottoman military makes heavy use of artillery units, many of them unique, such as the Great Bombard, the most powerful artillery unit in the game. The Ottomans lack light infantry: the only infantry they can train is the Janissary, a more powerful type of musketeer. Their unique units are the Janissary, Abus Gun, Sipahi, Great Bombard, Galley and Imam. Their Royal Guards are the Gardener Hussar and Baratcu Grenadier. The Ottomans specialize in early game combat because of their quick gain in economy.

Age of Empires III is the first game in the series to introduce the "Home City" concept. The Home City functions as a second city, a powerhouse that is separated from the active game. It cannot be attacked or destroyed, although an Imperial Age upgrade called "Blockade" stops the player's opponents from receiving Home City shipments. Similar to a role-playing game character, the Home City is persistent between games, meaning that upgrades gained through separate games can be applied and stay applied for as long as that particular city exists. Multiple Home Cities can be created and maintained, although each supports only one civilization.

The Home City is composed of five main buildings from which the player chooses their new shipment cards and customizations: The New World Trading Company, the Military Academy, the Cathedral, the Manufacturing Plant and the Harbor. Players can also access the Home City during a match by clicking on the "Home City" button represented on the HUD as the nation's flag. The Home City functions differently inside a game. Instead of customizing a Home City or choosing cards, a player can ship cards chosen before the game (and added to a deck).

During the course of a game, players gain XP (experience) by completing actions such as constructing buildings, training units, killing enemies and collecting treasures. Whenever a certain amount of experience points are gained, the player can make use of a shipment from their respective Home City. Shipments slow down as the game goes on, since more XP is required with every consecutive shipment. This XP is also added directly to the home city and is collected over multiple games, allowing it to level up over time. Players can gear their cards into three different combinations: "Boom" (economic combinations), "Rush" (military combinations), or "Turtle" (defensive combinations).The first few cards chosen are automatically added to the player's portfolio, where it can be copied onto a deck for use in a game. Later in the game, cards have to be manually chosen because of the limit of cards in one deck. Most cards are available to all civilizations, but some are unique to one. If the Home City being played has more than one deck, the player must select which to use when the first shipment is sent. During a game, players keep this initial deck; this feature encourages players to build decks that are customized for the map being played on, or that counter other civilizations. The decks support twenty cards. As the Home City improves by level, you may gain an extra card slot for the decks for every 10 levels.

The units of Age of Empires III are based, as in previous iterations of the game, around military classes of the historic time period. The player controls a variety of civilian and military units, and uses them to expand and develop their civilization, as well as wage war against their opponents. The base unit of a game is the "Settler", responsible for gathering resources and constructing buildings, in order to improve the economy of the civilization. The number of units a player can control in a scenario is limited by a "population limit", a common real-time strategy game mechanic. Each unit that is produced increases the population count to a maximum of 200. Basic units such as settlers and infantry count as 1, but others, including most cavalry and mercenary infantry count as 2. More powerful units, especially artillery or mercenary cavalry, can count for a population as high as 7. Native warriors, explorers, tamed and grazing animals, hot air balloons and warships do not count towards the population limit, but generally have a build limit, allowing the player to deploy only a certain number of those specific units at a time.
A small troop of cavalry, infantry and cannon departing, headed out to battle.

Military units are used for combat against other players. Infantry are the cheapest unit type and all are land based, using weapons ranging from early rifles to advanced muskets. The heavier artillery classes also make use of ranged weapons, primarily cannon and mortars; however, there is also artillery armed with grenades. Mounted troops, are also present, and are armed with either hand weapons, such as swords, or ranged weapons, such as pistols. These units also have significant features, such as skirmishers which do bonus damage against infantry, and ranged cavalry does bonus damage against other cavalry. A new unit introduced in Age of Empires III is the "Explorer", which is chiefly responsible for scouting and gathering treasure; it is also capable of building Trading Posts, and has a special attack, used at the player's command. This unit cannot be killed, but can be rendered unconscious, to be revived when friendly units are in range; also, a ransom can be paid to have it reappear at the player's town center. This ransom is credited to the player that disabled him, when applicable. Some shipment cards increase the explorer's effectiveness in gameplay; for example, providing it with "war dogs" can aid scouting and combat. In Age of Empires III, ships are available on some maps; this military class makes use of cannon or flaming arrows. Some seagoing units also have the capacity to collect resources, such as food and coin, while others can transport units.

Mercenaries may aid the player in their campaigns in the New World. Mercenaries are not trained like standard units; most are shipped from the Home City in exchange for high amounts of coin, so that only economically powerful players can employ them. Most are powerful, but hiring them does not provide experience points, so mercenaries cannot effectively replace the player's standard army, and can negatively affect a player's economy if used excessively. In most cases, a selection of Native American tribes populate game maps, and support their own brand of military units that can be trained once an alliance has been formed. Some native American military units use mêlée weapons, a few use indigenous ranged weapons, such as bows and arrows or atl-atls, while still others adopt ranged European gunpowder weapons. These units usually pertain to the infantry or cavalry classes, but, on maps with water, canoes are also available to the player through the dock.

Infantry Units include pikeman, halberdier, rodelero, doppelsöldner, janissary, musketeer, minuteman, crossbowman, longbowman, strelet, skirmisher, and cassador.

Cavalry Units are Hussar, Cuirassier, Cossack, Uhlan, Lancer, Oprichnik, Spahi, Dragoon, Cavalry Archer, Ruyter, and war wagon.

Artillery units are Grenadier, Falconet, Abus Gun, Rabauld, mortar, culverin, Dardanelles Gun, and Rocket.

Buildings play a major role in gameplay, as they are used for training civilian and military units, researching improvements, supporting population, providing structural defense or as resource providers. The buildings portrayed in Age of Empires III resemble the architectural design of that era. All of the games in the series share several buildings, including the Town Center and Docks. The appearance and attributes of a building change as the player advances through the Ages, and some civilizations have their own unique buildings. The appearance of these buildings depends on the civilization.

There are certain architectural styles present in the game; architectural styles determine the appearance of in-game buildings.Each civilization is automatically assigned its architectural style. These three architectural styles are the Western European, which consists of classical styled wooden buildings and is shared by the British, French and Dutch; the Eastern European, which consists of wooden and straw structures and is shared by the Germans and Russians, and the Mediterranean, which consists of buildings made of stucco cement and dry brick, which is shared by the Spanish, Portuguese and Ottomans.










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